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Mountain Dew Transformers: Capture the Cube

Client: Mountain Dew
Tools: Flash 8, Photoshop, Flash Media Server
Responsibilities: Game development
Noteworthy facts: My first adventure-style game in Flash.  There are a lot of things going on under the hood; an entire enemy movement and response system, fully 3D rendered animations (including the awesome vending machine transformation), in-between level cutscenes, and an event triggering hierarchy for controlling doors, security bars, etc.  This game was very fun to produce and was my final work at Tribal DDB before moving on to Blockdot.

  

 

Play Capture the Cube