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Time to Thrill

Client: Pepsi
Tools: Flash 8, Photoshop, Illustrator
Responsibilities: All Flash development
Noteworthy facts: The first multi-user game I've ever worked on.  Using an XML socket-server, it allows users to cruise around in a lobby area and chat with each other.  They can also challenge each other to time trials; the player with the better time wins and receives prize credits to purchase cosmetic upgrades for their car.


No longer available to play.  Sorry.