Client: Ad Council
Tools: Flash MX, Illustrator, Photoshop
Responsibilities: Game concepting and development
Noteworthy facts: Miniscule budget, lackluster client direction, and a general pain in the a@# TV ad partner agency didn't stop this project from being one of my favorite projects I've worked on during my tenure at Tribal. It's proof that not 100% of advertising is soul-crushing and pointless. Just 99%.
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